Fair Play is about the agreement of value between the game designer/owner and the player. As escape rooms become more popular than ever, many companies have resorted to cash-grab style game designs, full of cheap, boring interactions.
We've played plenty of these sorts of games. You probably have too.
While it's impossible for all game designers to agree on the merits of every interaction, we've created 10 principles of Fair Play to set a baseline standard of expectations for our players.
We believe that paying $30 for a ticket should get you a minimum of $30 of fun.
We believe in Fair Play.
You didn't pay to be tricked.
We won't trick you.
No puzzle or clue will lead you anywhere but your goal.
Nope, not there.
Not over there either.
Blacklight is basically magic.
Well, Black magic. Don't get us wrong, we love it - you just don't need to crawl around inspecting every nook and cranny in order to have fun.
The only time we'll hand you laminated paper is if it's a menu, and we are taking your lunch order.
Also, we don't take lunch orders. So....
Specifically: Sudoku, Crossword, and Wordsearch.
You came to play an escape room...
not the New York Times.
The only reason you should ever be holding a diary-style runbook is if your father just shipped you one from Venice.
"Welcome to the Zombie Pharaoh's Jail Heist!"
"Here's your iPad."
"Hey, you guys need to tr---" *PSSSSHHHHH*
Need we say more?
TSA locks, purple directional locks, plastic combination locks - you won't find them here. Games should make sense - and the locks inside them should, too.
Yes, you can move things.
No, the order you found them in isn't important. If it is - you won't be able to move it.
Because the only thing more important than your fun is your safety. While the final exit door may be locked, you will always have an unlocked exit from the game.
Copyright © 2019 FAIR PLAY - All Rights Reserved.